Thoughts on the Guild Wars 2 Press Beta

No, I was not invited and for that I am sad.  But I have watched a few hours of footage, read a novels worth of impressions and kept up with nearly all the various forum arguments.  Through it all, I have continuously impressed by both Guild Wars 2 and ArenaNet.  There has been some tremendous information that has come out in the last week and it almost has me frothing at the mouth.  Below, in no particular order, are random impressions from the Press Beta.

The Guild System

One would expect that a game called Guild Wars 2 might have a pretty robust guild system but this one takes the cake.  All the normal options are there; roster, ranks, guild messages etc. but they have also added a bit to the standard MMO guild interface.  Influence can be gained by every member by doing almost anything in the game.  PvE events, crafting, PvP and WvW all add influence to the guild the character is representing.  And that is where it gets interesting….

Influence can be used to buy everything from PvE political influence, to Keep upgrades in WvW, to Guild banks and Guild armor.  Each upgrade, once purchased, has a ‘build time’ of anywhere from a few days to a week or longer.  This can be reduced further by another influence purchase.

All in all the guild system looks pretty involved and gives a Guild leader plenty of ways to administer and grow his or her guild.  Check out this video for an in-depth look at the Guild system, courtesy of Guild Wars 2 Guru!

The Classes

The best thing I can say about the classes after watching video from the press event is that I am at an even further loss as to what class I want to play.  They all look very fun.  Heck, I hate mage style classes and the elementalist even looks fun to me.

I think the clear winner coming out of the event was the Mesmer.  It looks so fun and fresh.  The abilities all have great animations and the stuff with the great sword is especially impressive.  It looks like a very unique class.  I think my favorite video I have seen with the mesmer is from mmogamer.es, which is a spanish language website.  The video is supposed to showcase some instanced PvP but there are a couple of one on ones with a thief that are just awesome.  Check it out and make sure to watch until the one vs. one starts!

There were a ton of other nice class videos out there and, after watching them all, I think I am still leaning toward the Ranger.  Unfortunately, there were few really good ranger vids out there.  I think the best was this one by Curse Network.

World vs. World

This is what I was most excited about by a long shot.  Thankfully I was not let down.  There was tons of video footage out there detailing WvW and most of it was fantastic.  On paper GW2 is closer to Dark Age of Camelot than anything we have seen, including Warhammer Online.  The maps are huge, the objectives are diverse and there is a lot of strategical depth to WvW.  I love that the walls of Keeps can be knocked down and not just the gate.  I love that the supply system adds some depth to sieges.  I love that there are objectives all over the map and not just Keeps.  I love that siege engines can be placed anywhere and not just on specified spots. I love the Relics masquerading as ‘Orbs of Power’.   I love the look of the map.  I love the trebuchets.  I love the supply caravans.  And I really, really love the siege Golems.

Of course, this is all on paper and reality will eventually rear its ugly head.  Will lag be too bad?  Will players ignore the intricacies of the supply system and just zerg?  Will the instanced PvP content take precedence and make WvW an afterthought for players?  Will players treat WvW like WAR players treated Keep sieges and only attack undefended Keeps?

All of the above are unfortunate possibilities but most of them are community problems and not real problems with the game.  Hopefully the systems in WvW will allow us to skip most of the above unpleasantries.

The biggest worry I have is lag.  There were a number of videos where lag was a major factor in WvW and nothing kills large-scale PvP like lag and performance issues.  Luckily ArenaNet has said that they are still heavily optimizing the engine and we should see major improvements by the next beta event.  Even with that fact, I did see some videos with a noticeable absence of lag.  The best probably being the one below from Yogscast.

I am going to wrap this post up for the night.  However, expect more from me tomorrow about Guild Wars 2 and focusing on PvE, Dynamic Events and the Tombs of Ascalon instance!

Rift and SWTOR

If you read my last post, you may have come away with the thought that I ended up disappointed in Rift.  To the contrary, I think Rift is the apex of post-2004 ‘WoW-Style’ MMOs.  I think Trion did a fantastic job with almost all aspects of Rift, while staying pretty much within the standard quest-hub leveling, raid endgame style of MMOs that we have all seen since the launch of WoW in 2004.

Indeed, Rift has everything one could want in a themepark MMO of this style.  The questing is standard MMO fare, the raids are at least as good as WoW, the instances are fun and plentiful, the graphics are solid.  To top it off, Trion is, without a doubt, able to get new content into the game faster than any other developers around right now.  The amount of content they have gotten into the game since release is astounding.  Simply astounding.

Trion was able to create a MMO that check marked all the proper boxes (questing, raids, instances, battlegrounds, crafting, dailies etc.) while adding some unique twists of their own (Rifts, Raid Rifts, PvP Rifts, Instant Action etc.).    I don’t think there is another themepark MMO out there that has as much pure value as Rift does.  If I was recommending a MMO to someone who had never played a themepark MMO before, I would recommend Rift.  Its quite simple the best themepark style MMO out right now.

I will continue to play Rift for quite a while, even after GW2 releases.  I still find the game fun and Trion is one of the few MMO devs that actually deserves to be supported.  They are a fantastic, hard-working company that seems to care about the product they are releasing and the fans who are buying it.

Trion certainly did not turn the themepark MMO world on its head when they released Rift.  It is too similar to other MMOs to be truly unique but they did create a very feature rich, quality MMO in its own right.  Which brings me to the polar opposite new release MMO: SW:ToR.

A few days ago I mentioned that I was going to enjoy the inevitable fail of Star Wars: The Old Republic and, of course, I had a few people on Facebook and such asking me exactly how I could think that a game that sold as many copies as SWToR could fail.  Quite simply, I believe it failed before it was even released.

Bioware took a mediocre single player game and tacked on a 2004-era MMO on to it and called it done.  The story told in SWToR is okay, I guess, though somewhat hokey and gets less compelling as the levels wear on.  The vaunted cut-scenes get old very fast and are skipped more often than not.  The story is certainly not enough to sustain long-term interest.  To hold a MMO player for any length of time you need a compelling end game and SWToR does not have that at all.

Matter of fact, if you take the cut scenes out of ToR, you would have a MMO that would be regarded as laughable at best.  Very few features, mediocre instances and raids, boring combat, laughably balanced PvP, snoozefest crafting.  Everything about ToR in regards to the actual MMO side is horribly done but because its tacked on to a Bioware single player story it was overlooked…..at least at first.

That is quickly changing.  The general dissatisfaction with ToR is starting to border on hate among most MMO sites and forums I frequent.  People are starting to see what it truly is and are leaving in droves.

I said in my last post that you could take away Rift’s most unique feature (the Rift and invasion system) and you would still have a solid, feature rich MMO.  The same can not be said about ToR.  Take away its most unique feature (the story and cut scenes) and you would have a very, very poor-man’s MMO.

The biggest problem faced by Bioware now is how to address future content.  If they concentrate on releasing standard MMO content then the one feature that they have touted the most gets left by the wayside but if they focus on story the content releases will come much to slowly.  Nothing takes as much time to produce as fully voiced and cutscened story.  Funcom and Sony Online Entertainment both realized this quickly.  It simply takes to long to produce so they abandoned it.  Bioware will come to the same realization.  Either take their time to release the story content and piss off a lot of players with lack of true content or abandon the story content and abandon the one thing they have that separates them from WoW.

I think ToR will end up being the biggest disappointment in MMO history.  Players are already abandoning ship and it will just get worse over the next few months.  When Guild Wars 2 releases it will have a heavy story emphasis as well but it also has a fully featured MMO to support it.  The next few months will not be kind to SW:ToR.

 

 

Half Measures, Full Measures, Rift and Guild Wars 2

Breaking Bad is one of my favorite television shows.  Matter of fact, I would go on record as to call it one of the best shows of all time.  It is simply fantastic.

A couple of seasons ago, there was an episode titled “Half Measures“.  During this episode there was a long monologue by one of the characters (Mike, played by the great character actor Jonathan Banks).  In this monologue Mike talks about a situation he was in when he was a beat cop.

"No more half-measures, Walter"

In short, he found himself constantly called out to one certain address where he would find a wife who had been severely beaten by her husband.  After going there one too many times, he had finally had enough and, on the way to the police station with the husband, he pulled to the side of the road, got the husband out of the car, placed a gun to his head and told him that if he ever beat his wife again his life would be ended right there on the side of the road.  Of course, Mike found himself called back to the same house a few weeks later to find the wife beaten to death.

The moral of the story, according to Mike, was that by not killing the husband when he had the chance he took a “half measure” when he should have taken a “full measure”.  By holding back and not going all the way, he doomed the wife to die.

Now, you are probably wondering what the hell this has to do with MMOs in general and Rift and Guild Wars 2 in particular.  Well, I am about to answer that very question!

One year ago, Trion was kind enough to fly me to their studios in San Fransisco to interview them and take a tour of the studios.  One of the things that I heard about while on the trip was how Rift changed from his original inception of “Heroes of Telara” to the Rift that we finally saw on release day.  In its original version, Rift was much closer to Guild Wars 2 than it ended up being.  Dynamic Events were originally able to change the world in a much bigger way than what we see in modern-day Rift, where they are only a temporary change.  As time went on, Trion decided that the original idea would not make for a good MMO and changed everything, instead layering a pseudo-dynamic event on top of the standard WoW-style quest hub world.

By making the decision to keep the standard quest-hub to quest-hub style MMO Trion had to dramatically throttle down the effect that the Rifts could have on the open world.  Anyone who has played Rift can see why.  How many times have Rifts and invasions gotten in the way of your leveling?  If you have played Rift a lot, probably more than a few times.  When your number one option to level is the standard MMO quest-hub to quest-hub style, then anything that interferes with that can be a nuisance.  No longer could a Rift take over a quest hub for an extended period because it would make leveling too difficult.  The dynamic events originally envisioned, the ones that could radically change the world, were instead changed to events that had only a small and temporary effect on the world.

Simply put, Trion decided to scale back their original vision so that they could keep the standard MMO trappings that we have all known since WoW reared its head back in 2004.  In short, they took the “Half Measure”.

Guild Wars 2 is also selling itself through its dynamic events.  The same ideas that made “Heroes of Telara” so compelling are present throughout Guild Wars 2 but, where Trion scaled them back, ArenaNet looks to have embraced them.  They went the Full Measure.  Instead of keeping the hub to hub, quest to quest MMO style that we are so used to, they threw out quests altogether.  They are making the dynamic events the star of the show.  They are attempting to revolutionize the way players look at leveling, classes and the endgame.

By throwing out questing, they can make their dynamic events have real and permanent consequences in the world.  They don’t have to worry that their newest dynamic event might inconvenience a player trying to get their quests done because the events are the quests.  They have a chance to take their dynamic event system further than Trion does.

Now, I can not say for sure that ArenaNet has done more with their event system than Trion did with Rift because the game is not out.  But I can say that without quests they certainly have more room to do more.  Only time will tell.

One last thing, I want to bring up.   ArenaNet has gambled much more on their dynamic events than Trion did with their system.  If the Rifts and invasions were a dud in Rift, you are still left with a very solid WoW-style MMO.  One that would have been moderately successful even without the dynamic-events.  However, if the dynamic events in GW2 are not fun, or boring or don’t work, well, you are left with nothing at all.  The events are GW2 and without them you have very little.

Yes, ArenaNet took the “Full Measure” but sometimes the full measure doesn’t work out the way you want it to…..

Just ask Walter White.

So…..It’s been a looooong while.

Well, I am back.  After a long hiatus doing the HorRIFTic Intentions blog and then a shorter hiatus doing nothing at all, I have returned to this little blog.  Oh, I am still playing Rift (more on that in an upcoming post!) but I have decided that blogging on one particular game is probably not the way to go.  Thus, I am back.

Right now I am looking forward to Guild Wars 2 and relishing watching SW:ToR go down in inevitable flames.  I will probably have to completely regrow my “fanbase” such as it was but thats okay…..it wasn’t much of one to begin with anyway!

So, thanks for reading and prepare to be regaled with my brilliant words about MMOs, gaming and gaming communities once again!  Thanks for visiting!

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