Before I get into this review, let me say that I stumbled into Global Agenda. I had heard of it in a vague sort of way but it was never on my radar in any shape or form. Last week I was looking through You Tube for some WAR PvP videos and I noticed that one of guys who made some excellent Warrior Priest videos had moved over to Global Agenda. The videos he was making for GA were equally impressive and I decided, on a whim, to give it a try. The rest of this post details my thoughts on Global Agenda. Enjoy.
Initial Thoughts
I have a confession to make. It is something that I am somewhat ashamed of but something I am a bit proud of as well.
I liked Tabula Rasa.
Yeah, thats right, I liked Tabula Rasa. Strange, I know, but it was a fun game with tons of potential. Unfortunately, that potential was never even close to being realized. It was shut down quickly but, despite that, there was the foundation of an excellent game there. The combat was an intriguing combination of action shooter and MMO. The graphics were good and the story was interesting. I was sad to see it go.
Why am I bringing up Tabula Rasa in a Global Agenda review? Because Global Agenda has a lot of Tabula Rasa in it. The combat is similar, the weapons are similar and I can feel Tabula Rasa’s influence when I play Global Agenda.
Like Tabula Rasa, Global Agenda has a lot of potential. A metric ton of potential, in fact. Will it ever realize that potential? I don’t know but it is on the right track. Let’s take a look at the game and see if Hi-Rez studios has improved upon the ideas present in Tabula Rasa or if it is destined for the same failure that TR was.
Classes
Character creation starts with the class decision. There are currently four classes to choose from; Assault, Medic, Recon and Robotics. Each brings a different skill set into the game and will appeal to widely varying play-styles. Here are some thoughts on each class.

Assault
The Assault class is meant to be the ‘tank’ class of the game. They are equipped with bulky power armor and spend much of their time toting around a mini-gun like the one used in Predator to mow down trees. Because of this firepower, they are a hugely popular class and they are very, very good at what they are designed for. They can soak up the damage like no other and, if specced into defense, are nigh impossible to bring down.
Their offensive capabilities are nothing to sneeze at either. The mini-gun puts out a high volume of fire and includes a slight knockback when hitting enemy characters. Additionally, they can carry various types of rocket launchers and defensive shields. They are a complete class.
Spec-wise, they have many options to go with, from defensive heavy, to offensive juggernauts. All three spec trees are viable, from what I have gathered, and all three are fun. One of my friends chose the Assault class and, despite hating to play tanks in other MMOs, has specced defensively and he loves it.
Medic
The Medic, as the name suggests, is the primary healer in Global Agenda and, as with most MMO healers, is probably the least played class in the game. This can not be attributed to the Medic’s effectiveness, they are a very good class, but to the lack of people who like to play healers.
Unlike healing in most MMOs, the Medic must aim his heals at the intended target, which adds some difficulty to the process. They are equipped with AoE healing “grenades” but their main healing is aimed. In addition, they have decent DPS in the form of poison attacks. These attacks consist of grenades, DoTs and melee ‘injections’. All of this makes for a pretty potent class and I found them a fun and challenging class in my limited time playing one.
Recon
Aaaah, the class I love to hate. I detest Recons, not because they are not a good class, to the contrary they are a very, very good class. I hate them because they are the antithesis of my chosen class, the Robotic. Recon can be very effective, depending on spec, in melee or extreme long range.
They have a myriad of tools to bring the pain; samurai-looking power swords for up close, sniper rifles from ranged and an assortment of bombs, mines and stealth orbs to get in close and do damage. They excel at destroying Robotic’s turrets and medical stations and are deadly with a sniper rifle.
The class takes a lot of skill to play properly. Good aiming skills are a must when using the sniper rifle and circle-strafing is a necessity when meleeing. Don’t choose this class expecting to be pro at it immediately. Really good Recon players really separate themselves from the pack.
Robotics
Robotics is the hybrid class of Global Agenda. Able to DPS, off-heal and even do limited tanking, they are very versatile and allow players a wide range of playstyles. The class bears a superficial resemblance to the Engineer in Warhammer Online but is a lot more effective than the Engineer.
Robotics are masters at digging in on the defensive. With the ability to drop turrets that do massive damage, they can really make it difficult to take an objective in PvP. In addition, they can use drones when going on the offensive that do very good damage and can be used to take out opposing Robotic’s turrets. Finally, they have medical stations they can drop for off-healing and force fields that can be used to block incoming damage.
Robotics are Engineers done correctly. Mythic/Bioware would do good to give Global Agenda a spin and see how to bring some of the Robotic’s effectiveness over to the Engineer.

Character Creation
Character creation is pretty standard. Pick a class and then customize their facial features. Global Agenda has a pretty robust facial editor but it really does not matter. You will quickly obtain power armor that will cover up that pretty mug of yours and no one will ever see the beautiful face you have created.
One interesting thing about character creation is the naming system. You only have on name for all of your characters, so choose wisely. If you name your first character foolishly every other character will have that same exact name.
Tutorial
After creation you are loaded into a cutscene that tells a little of the back story of the world and introduces your character. The cutscene is well done and is as exciting as initial cutscenes can be. Fortunately, you have the ability to skip the entire tutorial after the first go-around.
The tutorial itself is fairly standard. It introduces you to your first weapons, your jetpack and the interface. It is a quick and dirty introduction and soon dumps you into the game world proper with the begininning of a quest chain and some starter weapons.

The Dome and The Desert
From the tutorial you are placed in a hub of sorts called The Dome. This is the main (and only) city in the game. From here you can queue for PvE or PvP missions, visit the Auction House, test equipment in a virtual reality arena, working on crafting and get your hair cut. For the most part, this is a large virtual lobby from which you queue for missions. I believe that the original idea for Global Agenda was for everything to be spawned from here and not have any ‘persistent/open’ world at all. From player feedback, Hi-Rez has decided to move away from that idea and start including more open world features. From that, Sonoran Desert is spawned.
The Sonoran Desert is a large open-world PvE zone, not unlike a typical WoW PvE zone. Clusters of quests and adventure areas are dispersed across the zone and slowly ramp up in difficulty. The Desert is fairly large and looks nice. The layout is typical of standard PvE questing zones and most will feel right at home out here. The quests range from typical kill quests to more involved quests and also range from extremely easy to nigh on impossible without a group.
For a first foray into an open zone, Hi-Rez has done pretty good here. I enjoyed the quests and the zone, while large, was not too large to traverse with my jetpack. The graphics are nice and you often see sandstorms kicking up around you and the wind howling through. From what I have seen with Sonoran Desert I am very interested to see where Hi-Rez can take us in the future.
Graphics
Before I go any further with review, I want to talk graphics. In many ways, Global Agenda reminds me of Aion with what they have been able to accomplish with the Global Agenda engine. The art style of the two could not be further apart but both accomplish a lot with very little. Aion has always looked beautiful, despite not having the most advanced graphic engine from a technology stand point. Global Agenda is the same way. It looks great and runs flawlessly.
The armor is detailed and imposing when it wants to be. The laser effects are awesome and the rocket launcher just exudes cool with its effects. A heavy fire fight is just a joy to behold and looks right out of a movie at times. All of this comes at a very low price, the engine runs flawlessly for me, even under a heavy load. I have been in the middle of large fire fights, with turrets blasting away, force fields sprouting up and the Assault class mowing things down with their mini0gun and kept a constant 60+ FPS. That is pretty impressive in my mind.
PvE Missions
PvE missions can be queued up from level five and are broken up into brackets depending on your level. The first missions are quite simple and involve only one boss. As you get higher you will see increasingly more complex missions and they get quite hard. They do remind me of standard MMO instances in many ways but the addition of FPS-style combat and ranged tanking make the familiarity passing at most.
The combat certainly changes everything in PvE. It is very reminiscent of Tabula Rasa and enemies can and will use supressing fire, flank you and retreat if needed. I think the A.I. is a small cut above the standard A.I. found in MMOs. The boss fights can be as complex as many WoW PvE boss fights, as each boss has its own special abilities. Charges, knockbacks, AoE fire attacks, adds and the like all make their appearance.
I want to stress, however, that even though the bosses have similar abilities to your typical WoW boss, the mob A.I. and the 3rd person shooter style combat brings the encounters to an entirely different realm. I have really enjoyed all the missions have partaken in thus far.
PvP
There are a few different types of PvP in Global Agenda but, thus far, I have only partaken in Mercenary PvP. Mercenary PvP is a lot like WoW battlegrounds or a typical Counter-Strike map. Two teams, different objectives depending on map and away we go.
That said, the PvP is fast, frantic and, most importantly, fun. Even better, I have rarely been in fights that did not go the distance. Almost every fight I have been in has been a fight to the finish, no team has run away with it. These are very competitive PvP matches. I think that is helped by the fact that, at least in Mercenary mode, you can only queue yourself and one other up. No premades running rampant and destroying everything.
The PvP also seems very, very well balanced. Every class has their place and every class is needed. Assault to capture objectives, medics to heal, robotics to defend and recons to supply high DPS and destroy turrets and implacements. Every class is capable of winning the match and being the hero, if played properly.

Closing Thoughts
I stumbled onto Global Agenda and I am very glad I did. It is tremendously fun and there is a whole lot of potential here. I do hope to see more persistent zones (both PvE and PvP), endgame raids and a DAoC-style PvP endgame at some point but even without those it is tremendously fun. The combat is a refreshing change of pace as is the sci-fi setting. Even better, the game has no monthly sub and can be picked up for only 29 bucks on Steam. That is a great deal.
I hope that Hi-Rez can make Global Agenda a success. I really do not want to see it go the way of Tabula Rasa, there is simply too much potential here and a lot of fun to be had.
By the way, I am finishing up my first poor attempt at a PvP video tonight and should have it posted tomorrow, along with a more detailed description of PvP in general and Robotics PvP in particular!
Filed under: Global Agenda, Impressions | Tagged: assault, global agenda, medic, pve, pvp, recon, review, robotics | 7 Comments »
Thoughts on the Guild Wars 2 Press Beta
No, I was not invited and for that I am sad. But I have watched a few hours of footage, read a novels worth of impressions and kept up with nearly all the various forum arguments. Through it all, I have continuously impressed by both Guild Wars 2 and ArenaNet. There has been some tremendous information that has come out in the last week and it almost has me frothing at the mouth. Below, in no particular order, are random impressions from the Press Beta.
The Guild System
One would expect that a game called Guild Wars 2 might have a pretty robust guild system but this one takes the cake. All the normal options are there; roster, ranks, guild messages etc. but they have also added a bit to the standard MMO guild interface. Influence can be gained by every member by doing almost anything in the game. PvE events, crafting, PvP and WvW all add influence to the guild the character is representing. And that is where it gets interesting….
Influence can be used to buy everything from PvE political influence, to Keep upgrades in WvW, to Guild banks and Guild armor. Each upgrade, once purchased, has a ‘build time’ of anywhere from a few days to a week or longer. This can be reduced further by another influence purchase.
All in all the guild system looks pretty involved and gives a Guild leader plenty of ways to administer and grow his or her guild. Check out this video for an in-depth look at the Guild system, courtesy of Guild Wars 2 Guru!
The Classes
The best thing I can say about the classes after watching video from the press event is that I am at an even further loss as to what class I want to play. They all look very fun. Heck, I hate mage style classes and the elementalist even looks fun to me.
I think the clear winner coming out of the event was the Mesmer. It looks so fun and fresh. The abilities all have great animations and the stuff with the great sword is especially impressive. It looks like a very unique class. I think my favorite video I have seen with the mesmer is from mmogamer.es, which is a spanish language website. The video is supposed to showcase some instanced PvP but there are a couple of one on ones with a thief that are just awesome. Check it out and make sure to watch until the one vs. one starts!
There were a ton of other nice class videos out there and, after watching them all, I think I am still leaning toward the Ranger. Unfortunately, there were few really good ranger vids out there. I think the best was this one by Curse Network.
World vs. World
This is what I was most excited about by a long shot. Thankfully I was not let down. There was tons of video footage out there detailing WvW and most of it was fantastic. On paper GW2 is closer to Dark Age of Camelot than anything we have seen, including Warhammer Online. The maps are huge, the objectives are diverse and there is a lot of strategical depth to WvW. I love that the walls of Keeps can be knocked down and not just the gate. I love that the supply system adds some depth to sieges. I love that there are objectives all over the map and not just Keeps. I love that siege engines can be placed anywhere and not just on specified spots. I love the Relics masquerading as ‘Orbs of Power’. I love the look of the map. I love the trebuchets. I love the supply caravans. And I really, really love the siege Golems.
Of course, this is all on paper and reality will eventually rear its ugly head. Will lag be too bad? Will players ignore the intricacies of the supply system and just zerg? Will the instanced PvP content take precedence and make WvW an afterthought for players? Will players treat WvW like WAR players treated Keep sieges and only attack undefended Keeps?
All of the above are unfortunate possibilities but most of them are community problems and not real problems with the game. Hopefully the systems in WvW will allow us to skip most of the above unpleasantries.
The biggest worry I have is lag. There were a number of videos where lag was a major factor in WvW and nothing kills large-scale PvP like lag and performance issues. Luckily ArenaNet has said that they are still heavily optimizing the engine and we should see major improvements by the next beta event. Even with that fact, I did see some videos with a noticeable absence of lag. The best probably being the one below from Yogscast.
I am going to wrap this post up for the night. However, expect more from me tomorrow about Guild Wars 2 and focusing on PvE, Dynamic Events and the Tombs of Ascalon instance!
Filed under: General MMO Commentary, Guild Wars 2, Impressions | Tagged: ArenaNet, guild wars, guild wars 2, Massively multiplayer online game, Player versus player | Leave a Comment »