I finally got my new PC put together and am back at it and checking for Guild Wars 2 news, seemingly every two minutes. One of the first things I saw was Arena Net’s blog about micro-transactions and the cash shop. One of the second things I saw was all the whining and worrying from the GW2 ‘community’ about micro-transactions and the cash shop. I swear I don’t remember MMO fans whining so much and so easily back in the early DAoC days but maybe that is just rose-colored glasses?
Anyway, the whining started immediately and has not ceased since. To further increase whining, yesterday leaked screens of the cash shop hit the internet, thanks to 4Chan. I am not going to post them here but you can find them easily with a google search.
A little background on me, I have always been extremely leery of cash shops. I was burned once, with Allods Online, and I won’t be burned by them again if I can help it. Nothing kills my enthusiasm for a game as much as a cash shop that sells ‘pay to win’ items. I have no problem at all buying items on a cash shop but if there are items on there that make one person more powerful than another because he or she spent more money……..well, consider me out.
Is the Guild Wars 2 cash shop pay to win? Before we can answer that we must sit down a foundation on which to judge it. These are the facts, as I know them:
The Facts
Fact #1: Gear in GW2 is not equal to gear in WoW, Rift or LotRO. In Rift a character that just hit the level cap had a distinct disadvantage against a character that had been at level cap for a few months and done end-game raids or PvP. This gear discrepancy does not exist in GW2. Most gear is cosmetic, with very little difference in stats, and a fresh 80 will be able to compete against a character that has done all the high level content for the last few months.
Fact #2: Levels and leveling in GW2 is not equal to levels and leveling in WoW, Rift or LotRO. GW2 has a mentor/sidekick feature that will allow low-level players to play higher level content with a high level friend. In PvP low level characters will automatically be boosted to the level cap to compete. In Rift, a level 15 could really only do content designed for his or her level, this is not the case in GW2.
Fact #3: Much of the gear in GW2 is gained through Karma, which is not tradeable. The gear obtained through Karma is also not tradeable.
Fact #4: All items on the cash shop can be bought with gold and not one dollar ever has to be spent in the cash shop.
The Cash Shop Items
So, with that framework in place, let’s look at some of the items on the cash shop. Let’s find out where the whining is coming from.
Experience Boosters: These are pretty self-explanatory. Buy one, use it and you get a x% experience boost for x amount of hours. These existed in Rift as part of their veterans reward. I didn’t mind them in Rift and mind them even less in GW2. Why? See Fact #2.
Karma, Crafting Boosters: Just like the experience booster but boosts Karma gains and crafting gains. The crafting one does not bother me in the slightest. Gives you a chance to score bonus experience when crafting. Negligible. The Karma one does not bother me either. First, see Fact #1. After you see that one, take a look at Fact #3 and #4.
Magic Find Boosters: People seem to be whining a lot about this one. Improves your chance to get a rare magic item when looting. This one would worry me but then I remembered Fact #1. Suddenly I am not really worried about it anymore.
Loot Bag: Oh, no. This one says LOOT….it must be bad. Oh, never mind…..Fact #1. Gives one random item. Could be anything. A fool and his money are soon parted and all that…..
Resurrection Orb: Revives you from the dead once. I didn’t like this one. Then I saw the disclaimer: Does not work in PvP or WvW. Oh, nevermind……
Mystic Key: Unlocks one Mystic Chest. These drop randomly from kills. Okay, I don’t like this one. Not because I think it gives an advantage (see Fact #1 and Fact #4 people!) but because I think I will end up carrying around about 140 of these chests before I get around to opening them.
Instant Repair Kit: Repairs your gear no matter where you are. Here come the conspiracy theorist! ”The only reason Arena Net put repair into game is to sell these!’ Maybe but who cares? Fact #4 or go to town and repair, ya lazy git!
Megaphone Broadcast: Broadcasts one message, server wide. Okay, I don’t like this. Not because it gives a competitive advantage but because it has the possibility to be really freakin’ annoying.
The remaining items are all either cosmetic, give extra bank or bag space or have to do with account slots etc.. Again, not worried about cosmetic. Extra bank or bag space is nice but see Fact #4. I do find it cool that because of Fact #4, you can buy character slots, server transfers and maybe even expansion packs with in-game gold instead of actual money. That is pretty cool.
The Bottom Line
Bottom line, coming from a person who hates cash shops, this cash shop is mild. It gives no competitive advantage to anyone. No matter what they spend. I could spend no money at all and destroy a guy who spent $200 in PvP and that is all I can really ask for.
I have spent at least $10 dollars a month for a MMO subscription since 1999, I have no problem spending a bit each month. The glory of this cash shop is that I can still do that if I want to but I don’t have to and if I don’t, I can still play the game and not be at a disadvantage at all. Sure, someone may get more experience for a kill than I do, or get more Karma or be able to repair instantly but because of the facts above, it doesn’t matter. Who cares how fast I get experience if I can mentor up and play with my friends? Who cares if someone buys a random loot bag if gear is on an equal level? Who cares if someone can repair anywhere if I can go to town and repair or buy the ability to repair anywhere with in game gold?
There is no Pay to Win here, people. It is much ado about nothing.
Filed under: Guild Wars 2 | Tagged: Allods Online, ArenaNet, cash shop, guild wars 2, Massively multiplayer online game, Player versus player, rift, World of Warcraft | 4 Comments »
Thoughts on the Guild Wars 2 Press Beta
No, I was not invited and for that I am sad. But I have watched a few hours of footage, read a novels worth of impressions and kept up with nearly all the various forum arguments. Through it all, I have continuously impressed by both Guild Wars 2 and ArenaNet. There has been some tremendous information that has come out in the last week and it almost has me frothing at the mouth. Below, in no particular order, are random impressions from the Press Beta.
The Guild System
One would expect that a game called Guild Wars 2 might have a pretty robust guild system but this one takes the cake. All the normal options are there; roster, ranks, guild messages etc. but they have also added a bit to the standard MMO guild interface. Influence can be gained by every member by doing almost anything in the game. PvE events, crafting, PvP and WvW all add influence to the guild the character is representing. And that is where it gets interesting….
Influence can be used to buy everything from PvE political influence, to Keep upgrades in WvW, to Guild banks and Guild armor. Each upgrade, once purchased, has a ‘build time’ of anywhere from a few days to a week or longer. This can be reduced further by another influence purchase.
All in all the guild system looks pretty involved and gives a Guild leader plenty of ways to administer and grow his or her guild. Check out this video for an in-depth look at the Guild system, courtesy of Guild Wars 2 Guru!
The Classes
The best thing I can say about the classes after watching video from the press event is that I am at an even further loss as to what class I want to play. They all look very fun. Heck, I hate mage style classes and the elementalist even looks fun to me.
I think the clear winner coming out of the event was the Mesmer. It looks so fun and fresh. The abilities all have great animations and the stuff with the great sword is especially impressive. It looks like a very unique class. I think my favorite video I have seen with the mesmer is from mmogamer.es, which is a spanish language website. The video is supposed to showcase some instanced PvP but there are a couple of one on ones with a thief that are just awesome. Check it out and make sure to watch until the one vs. one starts!
There were a ton of other nice class videos out there and, after watching them all, I think I am still leaning toward the Ranger. Unfortunately, there were few really good ranger vids out there. I think the best was this one by Curse Network.
World vs. World
This is what I was most excited about by a long shot. Thankfully I was not let down. There was tons of video footage out there detailing WvW and most of it was fantastic. On paper GW2 is closer to Dark Age of Camelot than anything we have seen, including Warhammer Online. The maps are huge, the objectives are diverse and there is a lot of strategical depth to WvW. I love that the walls of Keeps can be knocked down and not just the gate. I love that the supply system adds some depth to sieges. I love that there are objectives all over the map and not just Keeps. I love that siege engines can be placed anywhere and not just on specified spots. I love the Relics masquerading as ‘Orbs of Power’. I love the look of the map. I love the trebuchets. I love the supply caravans. And I really, really love the siege Golems.
Of course, this is all on paper and reality will eventually rear its ugly head. Will lag be too bad? Will players ignore the intricacies of the supply system and just zerg? Will the instanced PvP content take precedence and make WvW an afterthought for players? Will players treat WvW like WAR players treated Keep sieges and only attack undefended Keeps?
All of the above are unfortunate possibilities but most of them are community problems and not real problems with the game. Hopefully the systems in WvW will allow us to skip most of the above unpleasantries.
The biggest worry I have is lag. There were a number of videos where lag was a major factor in WvW and nothing kills large-scale PvP like lag and performance issues. Luckily ArenaNet has said that they are still heavily optimizing the engine and we should see major improvements by the next beta event. Even with that fact, I did see some videos with a noticeable absence of lag. The best probably being the one below from Yogscast.
I am going to wrap this post up for the night. However, expect more from me tomorrow about Guild Wars 2 and focusing on PvE, Dynamic Events and the Tombs of Ascalon instance!
Filed under: General MMO Commentary, Guild Wars 2, Impressions | Tagged: ArenaNet, guild wars, guild wars 2, Massively multiplayer online game, Player versus player | Leave a Comment »