I went through it with so many MMOs. I went through it with Anarchy Online. I went through it with Age of Conan and Star Wars Galaxies and Warhammer and many more besides. Now, for once, I can sit back and watch other poor saps go through it. Go through what, you ask?
MMO dreams being crushed.
In this case, I am talking about Star Trek: Online and all the incoming fail we are sure to see when it releases next month. All the fans are about to be knocked senseless with the massive failure that will be Star Trek: Online at its release. It will approach epic proportions and I get to sit back and watch. For once, I have nothing invested in an incoming MMO failure. This time, it is all fun and games for me.
All the warning signs of total failure are there. Every last one. Yet, few will admit it, just like they didn’t admit it before Warhammer released, or Age of Conan or every other MMO that released and failed. Let’s examine some of these warning signs, shall we?
- Unstable servers in beta, with the standard excuse of “Well, we did not expect the turnout we ended up getting.”.
- Laggy performance and low FPS.
- Massive patch shortly before release, with little to no testing.
- An announcement that content was going to be pared down or cut entirely a few months before release. With WAR it was the capital cities, with ST:O it was the Klingon faction and its PvP limitations.
- Many of the players who profess to actually like the game always seem to throw in the caveat “There is a lot I don’t like about the game. But, hey, it’s STAR TREK!!! Exact same thing happened in WAR.
All the warning signs are there, but most just choose to ignore them and plunk down their $50, just like a good MMO player. I mean, isn’t that what we have done for years? With every MMO that has released since WoW? Nearly every MMO that has released has been buggy at release and an unfinished game. Every time it happens you find yourself wondering why they continue to release half-finished and a quarter tested. Why do the MMO devs keep doing this?
Then you see the thousands of players who buy the game on release day, only to find another buggy mess and you realize that the real question is: Why do WE keep allowing it to happen?
But, for once, I can sit back and watch and I will laugh. Oh, how I will laugh.