18 comments on “My Wildstar Thoughts

  1. I haven’t played beta, and was looking forward to try out the engineer.
    But you got me scared now with the neon DANGER box…
    Plus, I just got to try out ESO and it won me over.
    WTB Hardcore Wildstar server without the auto-mmo

    • Its still worth a try. Take a look at the video I posted and see if the neon DANGER boxes (I should trademark that description!) bother you. They may not bother you as much as they do me.

  2. The Writer of this post is very mistaken in a very factual sense about many things here. In terms of preference of visuals that is a personal thing and nobody can fault him on that.

    But in terms of the telegraph system dumbing down the combat, i think this is way off. Unless you didnt get past level 7, you have yet to encounter the good telegraphs. As a perfect example, there are telegraph videos of this game that show off regular mobs, with telegraphs so complex they put raid bosses to shame in WOW. This system makes combat frenetic, and enjoyable, and you have to be paying attention to survive, and more importantly, if your good, you can excel at combat and become more efficient at mob pulls.

    In terms of taking focus away from your character and placing it on the telegraphs, i would agree this can occur, but id rather be paying attention to my positioning, than not needing to look at anything, becuase my button rotation and positioning never need to change.

    Finally, and more importantly was his remarks on Endgame, these are just factually wrong. Endgame will also consist or Warplots a unique 40v40 base versus base battle system in which enemies fight,build and destroy eachothers bases. It also sports veteran mode Adventures and Ship hand missions just 2 of the 6 types of instanced content this game sports.

    On top of that you have housing, which is a cocoffeny of money sinks and verritable time sinks. I could easily see myself spending weeks collecting and decorating the crap out of my home in Wildstar.

    And to top it all off, there is a very very deep and rewarding crafting system that will come into play at cap, in addition to 6 week intervaled updates that will add aditional eldergame content in a similar vein to GW2.

    So to say Wildstar offers the same old engame experience is a straight out lie, or just a neglect of the wealth of information available to anybody willing to research the game in-depth enough.

    Dont sell it short, the devs have put ALOT of energy in to making sure this game has a lot to offer at level cap.

    • I will take this point by point. No I am not mistaken in a factual sense, or otherwise.

      As a perfect example, there are telegraph videos of this game that show off regular mobs, with telegraphs so complex they put raid bosses to shame in WOW.

      You can make a fight as complex as you want but when you telegraph every move the boss makes with a huge neon DANGER box, you dumb it down. Period. Wildstar is not the only current MMO that does this, certainly, but it is the most egregious. I miss the days when MMO bosses required you to watch the boss and move when he hefted his axe a certain way or wound up a power attack. That, apparently, takes too much awareness and now we have to telegraph every thing with a neon DANGER box. Not only does this make every attack painfully obvious but it also completely pulls you out of any immersion you might have otherwise had. I hate it and it does dumb down the game.

      In terms of taking focus away from your character and placing it on the telegraphs, i would agree this can occur, but id rather be paying attention to my positioning, than not needing to look at anything, becuase my button rotation and positioning never need to change.

      Name a MMO where you can stand in one place, never look at anything and never move in a boss fight. Name one. As much as I dislike WoW now, every single boss fight requires movement. There is no standing around in a raid. If you do, you die. The only difference is that Wildstar feels the need to telegraph every attack the boss makes while WoW telegraphs a bit more subtly.

      Finally, and more importantly was his remarks on Endgame, these are just factually wrong. Endgame will also consist or Warplots a unique 40v40 base versus base battle system in which enemies fight,build and destroy eachothers bases. It also sports veteran mode Adventures and Ship hand missions just 2 of the 6 types of instanced content this game sports.

      On top of that you have housing, which is a cocoffeny of money sinks and verritable time sinks. I could easily see myself spending weeks collecting and decorating the crap out of my home in Wildstar.

      And to top it all off, there is a very very deep and rewarding crafting system that will come into play at cap, in addition to 6 week intervaled updates that will add aditional eldergame content in a similar vein to GW2

      Warplots are a cool idea but, at the heart of it, they are simply battlegrounds that players can design. They took battlegrounds and added a twist. Great idea and I am sure they are fun but they really don’t differentiate Wildstar from WoW a tremendous amount.
      Same goes for shiphand missions. They are basically easier instanced dungeons for small groups to do. They may have a more involved story line but they are certainly not revolutionary. WoW and Rift have both been doing something similar for years.

      The fact of the endgame is simply that it IS raid and battleground focused. Wildstar adds a few twists (and a few good ones) but its still about the same endgame as WoW and Rift. Add in the cartoony graphics and it is just too reminiscent of World of Warcraft. That is not necessarily a bad thing. If you are not burnt out on it, that is certainly a viable end game. Its just not for me anymore.

      Dont sell it short, the devs have put ALOT of energy in to making sure this game has a lot to offer at level cap.

      Read my impressions. Nowhere did I sell the devs short. I was actually very complimentary to the devs. They have made a solid game. Its just simply not for me.

      • You forgot to address the deep crafting endgame, aswell as the 4 veteran mode Adventures which are an entirley unique type of content to Wildstar and will probably feature the same if not more than dungeons, you also convieniently forgot to address housing engame progression.

        Warplots are not just battlegrounds you can make.
        That is an oversimplification, can you capture raid bosses and use them against your enemy in battlegrounds? Are battle grounds typically 80men big? Are you able to permanently destroy your opponents items so they have to rebuild them?

        Telegraphs open up most possibilities for new and interesting mechanics in combat. I would prefer more choice and variety in fights rather than limiting it to just animations. MMO’s typically dont have robust physics systems, so good luck doing it with just animations. And if you did it wouldnt be very clear adding a telegraph just improves clarity, you fail so recognise that most mobs HAVE ANIMATIONS with the addition of the telegraph, in many cases the telegraph morphs after the initial wind up. So wildstar already does everything you claim it would, expect it also adds telegraphs for clarity.

        If you think that specific addition dumbs down combat, then you have not tried to fight multiple mobs at once, its challenge and it cant be down while multi tasking.

        Im not sure what your defining as “DUMB” combat, but knowing where i have to move doesnt make combat any dumber, if i still have a short window in which to react, and i have to balance this with other telegraphs and also stun opportunities, and also telegraphs that move, morph, build up, cool down, stun, don’t stun, can be tanked, cant be tanked, its pretty friggin hecktic, and it you want that depth WITH THE SAME LEVEL OF CLARITY, then telegraphs is a smart way to do it.

        I appreciate you want immersion, but if thats all you care about then wildstar isn’t that game.

      • The crafting is okay. It is simply another variation on a theme and nothing really special. Its themepark crafting. Nothing more, nothing less. Again, that isn’t necessarily a bad thing, I am just tired of it.

        Adventures are a pretty cool idea and I will be interested to see how they turn out and how popular they are with the player base. Still, the endgame will entirely revolve around Raids. Raids are where you will get the best gear and will still receive the biggest focus. Let’s face it, Rift has implemented many of these ideas as well, in one form or another, but raids still dominate the endgame. I don’t imagine it will be much different in Wildstar.

        Warplots are not just battlegrounds you can make.
        That is an oversimplification, can you capture raid bosses and use them against your enemy in battlegrounds? Are battle grounds typically 80men big? Are you able to permanently destroy your opponents items so they have to rebuild them?

        Its not much of an oversimplification at all. Alterac Valley had raid bosses you could summon and use against your enemy. Alterac Valley was 40 vs. 40. Again, its just variations on a theme. There is a difference but not much of one.

        If you think that specific addition dumbs down combat, then you have not tried to fight multiple mobs at once, its challenge and it cant be down while multi tasking.

        Yes, I have fought multiple mobs at once. You know what I thought? “Oh god! The screen is too damn bright!!!”. Seriously, large fights, especially in PvP, have enough flashing boxes to give an epileptic a seizure.

        That’s not fun to me. I want to pay attention to my character, the boss and his animations, the environment. I don’t want to spend 90% of my time watching flashing neon boxes on the ground. There are plenty of MMOs with complex combat that find a way to clue a player in on danger without throwing flashing arrows, boxes and cones on the ground. Wildstar is no more inherently complex than almost any other MMO but it threw subtly out the window in favor of flashing neon. I don’t like it and it ruins much of the game for me.

      • It sounds to me like your combat experience was overwhelming, i would suggest recognising that it was either not to you liking or that you did not posses the required skills to deal with it. In nothing you have said would it be suggested that the combat is being dumbed down, just made more complex.

        I would agree there are alot of layers to wildstars combat, and for some its overwhelming, but if you couldnt handle it just admit that, but recognise there is a high level of skill that can be gained by successfully conquering this system.

        And to call crafting a variation of a theme doesnt discount the fact it will matter at endgame, very few MMO’s have crafting matter at endgame, but it would appear simply becuase its been done before its therefore nothing special.

        I still dissagree that alterac valley is the same as Warplots, there two entirely different systems, you have to collect the bosses in dungeons for starters, and the bases need to be built and layed out strategically in what i assume will be prior to starting matches, those two things alone are systems that will take alot of time and planning, but that doesnt matter to you becuase alterac valley has a summon able boss and a similar player size.
        Common bud, your oversimplifying again.

        Adventures are part of the gear progression towards raids so dont discount them, plus they have repeatability, did you consider endgame can also incorporate doing things for fun?
        Hell, thats entirley what housing is based off, collection and customisation. These things are not trivial, and you keep overlooking them in order to fit wildstar into a small little box you call the “endgame experience”.

      • It sounds to me like your combat experience was overwhelming, i would suggest recognising that it was either not to you liking or that you did not posses the required skills to deal with it. In nothing you have said would it be suggested that the combat is being dumbed down, just made more complex.

        I would agree there are alot of layers to wildstars combat, and for some its overwhelming, but if you couldnt handle it just admit that, but recognise there is a high level of skill that can be gained by successfully conquering this system.

        LOL. The only thing overwhelming with Wildstar’s combat was the flashy boxes all over the place. It hurt my eyes. The combat was not any more difficult than any other MMO combat. Its not difficult. It is certainly not overwhelming from a mechanics point of view. Its just ugly and somewhat boring. The telegraphs made it easier but, more importantly, it made it much, much less aesthetic.

        And to call crafting a variation of a theme doesnt discount the fact it will matter at endgame, very few MMO’s have crafting matter at endgame, but it would appear simply becuase its been done before its therefore nothing special.

        Again, the crafting is not substantially different than any other theme park crafting. A little more complex than WoW perhaps but nothing extraordinary. Will it matter at endgame? Maybe. Many MMOs have said this, only to back off the promise because raiders always want the best gear to come from raids. Will the Wildstar devs keep that promise? Maybe. We will see.

        I still dissagree that alterac valley is the same as Warplots, there two entirely different systems, you have to collect the bosses in dungeons for starters, and the bases need to be built and layed out strategically in what i assume will be prior to starting matches, those two things alone are systems that will take alot of time and planning, but that doesnt matter to you becuase alterac valley has a summon able boss and a similar player size.
        Common bud, your oversimplifying again.

        I never said that it was the same as Alterac Valley. I said it was a variation on the theme. They took AV and added some stuff but didn’t do anything revolutionary. Its part and parcel of MMO development currently. Take what others have done, put your on twist on it and call it done. Nothing particularly wrong with that but its still the same formula.

        Hell, thats entirley what housing is based off, collection and customisation. These things are not trivial, and you keep overlooking them in order to fit wildstar into a small little box you call the “endgame experience”.

        I am going to say it once more. I do not hate Wildstar. I think its a well-made game. Its just simply too much like WoW for me. Its endgame is still the standard theme park endgame. Raids, dungeon instances and variation on battlegrounds. Do they add to the WoW formula? Yes, a bit. They’ve changed some things up but its nothing revolutionary. Couple that with the cartoony graphics, the telegraphed mob attacks and the boring spam-fest PvP and its just not for me. Plenty will enjoy it and I hope they fun but these are my impressions and I just don’t find much in Wildstar to want play it on release.

      • Then it sounds like you dislike of the combat was asthetic, i dunno, your current argument doesnt match the one you originally made, which was the combat was dumbed down.

        They did not take alterac valley, its a completely different concept. They do not even share battleground titles in common, both will use a completely different party and match making formula.

        And your still failing to give the housing system any credit or mention.

        I appreciate your opinions on the game, but your assessment of the games mechanics and features seems incomplete.

        Anyways, we can agree to dissagree, the games has not even launched yet, so only time will tell.

      • A large part of my dislike is aesthetic, no doubt, but a large part is because its a “don’t stand in the fire” spam-fest. I made a post earlier this evening in which I summed up Wildstar combat. Basically its “Don’t Stand in the Fire: the Game”. That’s all it is. It’s tedious, ugly and, yes, dumbed down. Some people like that combat, I do not.

        As far as housing, I hope its done well. Unfortunately, a very small percentage of players ever really take part in player housing. I am sure its done well in Wildstar, they did most of their content technically well but it will be underused. It was underused in EQ2, it was underused in LotRO and it will be just a side game in Wildstar as well. Housing is absolutely loved by a small minority of vocal players. For those people, the housing in Wildstar will be great. Everyone else will be raiding.

        I hope you enjoy the game. I really do. I think it will do fairly well with the WoW crowd and I believe it will have a good base of players.

      • I suspect you have not actually watched or read any of the features housing will have, becuase what you have described is not wildstar housing at all.

        The housing is directly tied to rested xp, that translates to endgame currency gains so its geared for endgame progression too, it has customisability, it incorporates buffs, trade skills, raid buffs, housing dungeons, challenges etc:

        And the list goes on, you do not appear to know enough about the games features to be so sure wildstar will have the same old progression, i suggest you watch a few more videos first before forming a full opinion.

        On the “dont strand in the red spam fest”, i agree, it is largley all about that, but thats not a bad thing when you actually see hows its put into practise in the game. Either way, i suspect you have a ne-jerk reaction to the idea of telegraphs, and there is no overcoming that with some people i suppose.

        But i would recommend watching this very old video on the subject. Yes the basic mechanic is dont stand in the red, but shear number of ways this plays on in reality is astounding, and id like to see this remain as effective without the visual cues.

      • God that video is horrible. The neon DANGER boxes are so terrible. Combined with the cartoony childish graphics and it gets even worse. Ugh.

        I have read a few posts on housing. Housing is housing. A minority of the population will even care. No matter what they add to it. Other MMOs have tied crafting and buffs to housing, yet few players ever really care. It will be the same in Wildstar.

  3. Im actually just starting to get interested in the game, overall I guess I’m just looking for a game to move on to from WoW and this looks like its gonna be the best bet.

  4. Pingback: ESO’s Monthly Content Patches and Wildstar Gets a Release Date | Corpse Run

  5. I just stumbled across this today and found a couple websites that have beta keys. i gave one to my buddy.Check curse.com if you are looking for one, you do need to sign up but it’s EZ. It looks like it could be fun but I invested my funds into ESO already. I may be able to afford if i REALLY get hooked but we’ll see?

  6. Hay there,
    I played the beta and TBH I felt the same. I found the quests so boring it made WoW’s quests looks GOOD….thats saying something! Also I find the NEON box’s highly irritating and me wanting to be an esper means if ANY enemy(s) are in the box, they would get hit and pull them to you =.= which in my opinion is not what you want with a caster in cloth…pulling 1 at a time would be nice!
    I was really looking forward to this game but its really not for me in the end. Im all about the story, following missions, getting into my character, exploring and taking down big boss’s but I dont think this game is going to provide all this. Ow well 🙂
    (ps I didnt get very far in the game, if someone has gotten further and think it improves at higher lvls please let me know!!)

  7. Pingback: Wildstar the Second Shot | Corpse Run

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