Today the Closed Beta ends for Allods Online. At least, we are pretty sure this is the last one before Open Beta and release. They have not communicated to us their plans for after today but from prior communication we have every reason to believe this is the last.
I approach today’s ending with torn feelings. On one hand, I am excited for release. On the other hand, I really do not want to see my characters get wiped. I have become pretty attached to a couple of them.
I am going to give my final impressions here shortly but to sum up, for those who do not want to read it all, I am mightily impressed. The greatest thing about my feelings on the game is that I got more impressed as my gameplay increased instead of less. The game is very well put together and has been fun the entire way through. Read on to find out my more detailed final impressions!
Graphics and Animations
Allods impresses early with this one. Though the graphics are not near as detailed as Age of Conan, they have a nice feel to them. The art direction is amazing in Allods. It begins in the tutorial and stays sharp and creative the entire way through. Both sides (League and Empire) have their own style, one that is immediately distinguishable from the other.
Animations are superb and creative as well. For the most part, every race moves and fights fluidly. The sole exception is the Empire humans, which seem to move a bit stiffly. The magic animations are a nice balance between flashy and too flashy to run on most systems and they are creative as all hell.
For instance, the level seven Human racial for the Psionicist is an ability that makes you immune to damage for ten seconds, while also making you unable to move or cast spells. The first time I triggered the spell I figured I would see the standard “bubble shield” animation that you normally see for this type of spell. But no…
Instead, my Psion took off straight into the air like a rocket, reached a high altitude, exploded in an impressive display of light and fell back to the ground right where he took off. By the way, he also left his boots on the ground.
It is little things like that and the artistic “feel” of the game that really set Allods Online apart from the myriad of WoW-clones out there. It has its own feel that is completely its own, despite having the “cartoony” style graphics of WoW. Allods Online has a world all its own and it looks fantastic.