Today word got out that Zenimax was changing what information UI modders had access to when making mods in the Elder Scrolls Online. To whit:
– Locked down access to Unit information and ability cast functionality.
– Locked down access to combat events so that only your own outgoing spells can be monitored with any level of detail. Incoming damage and healing from spells have been restricted to only showing the value and not the name of the spell, type of damage or healing, or who is casting it.
This means that UI mods will not be able to display the hit, mana or stamina points of any enemy targeted in combat. It also means that you will not be able to tell what spell or ability the enemy is using through the UI. No more cast bar that has the spell the enemy is using in it to make it easy to interrupt the heal or big fireball. You can tell how much damage you took but not what kind. Meaning, you can see you took 120 points of damage but you can not tell whether it was fire damage, electrical or bleeds.You also can not tell what class or spec your enemy is by targeting him.
UI mods in the last beta would allow you to do this but not anymore. They disallowed all that information from the API. This has, of course, caused massive arguments and debates on MMO and fan forums everywhere and rightfully so. It is a huge change. It is also an interesting one.