Wildstar has been out for a few weeks now and I am still playing. I am only level 22 currently, as I spent all of last week at my daughter’s Air Force basic training graduation, but I am still enjoying the game. There are still a few bugs and aggravations here and there but its still an incredibly well-made game and Carbine has done a lot more right than wrong.
My main remains an Engineer and I still love the class. There was a period in the mid to late teens where I was getting incredibly frustrated with the class, however. I was cruising along until around level 16 or so and then it seemed that my time to kill increased and my survivability seemed to take a nose dive. It was incredibly frustrating. I powered through a couple more levels and was on the verge of rerolling to another class but decided to change up my LAS/AMP spec. The difference was amazing. Things started dying quickly and I was able to kill 3-4 mobs easily where before I was having trouble with just one mob, much less multiple mobs.
I found it interesting that the change I made was to completely remove Pulse Blast from my bar and replace it with Bio Shell. I had not even thought of doing that because Pulse Blast is the primary builder of Volatility for the Engineer. I figured removing it would make it difficult to generate volatility but that is not the case. Bio Shell coupled with Energy Auger and the AMP Volatility Rising (While between 30 and 70 Volatility gain 7 Volatility every 1.5s) seems to generate plenty of volatility and packs plenty of punch.
My rotation before the change was Energy Auger followed by spamming Pulse Blast until I had enough Volatility for Electrocute spam. Pulse Blast generates volatility but is incredibly as far as damage is concerned. Its basically an auto-attack equivalent as it has no cooldown. Now, my rotation is to open with Energy Auger. Use my Brusier Bot to gather up the mobs in one spot and then use Bio Shell followed by Electrocute. I also have Quick Burst (usable after a critical hit) for added DPS, Artillery Bot for even more DPS and Urgent Withdrawal when I need to get out of a tough situation quickly.
All in all, this change made leveling my engineer a much more pleasant experience. I am now tearing through levels….well….as quickly as one can in Wildstar. Its still a considerably tougher game than most MMOs out there currently. It is difficult enough to pose a challenge when fighting some mobs but not so difficult as to become frustrating.
Speaking of tough, I have not yet done a dungeon in the live game but I did get to do an adventure, something I did not get to do in beta. The first adventure on Dominion side is called Riot in the Void and takes place at a Dominion prison where the Exiled are attempting to escape. Adventures are like five man dungeons with a ‘choose-your-own-adventure’ feature built in to them. At various points during the adventure, you will be given a list of choices that determine how the rest of the dungeon plays out. Each player will make their choice and the choice with the most votes wins.
I had decided to tank my first adventure because I figured the queue would be faster and I have heard the engineer was a great tank. This was true in both cases. Queueing as DPS had me waiting for over 15 minutes, while queueing as a tank gave me a queue time of less than 25 seconds! Seems like the old problem of tanks being a rarity continues in Wildstar, not that I am surprised.
Tanking is also incredibly fun in Wildstar. My engineer really feels like a tank and has the novelty of being ranged as well. The difficulty of the adventure was high but not frustratingly so, even with a pick up group. The first ‘boss’ we faced (a warrior named Jarak) was tough and required me to tank him and a bunch of adds that came periodically. He has a couple of mean telegraphs that have to be dodged out of or you will take a ton of damage. It was a fun, if not overly complex fight. The rest of the adventure was entertaining and fairly difficult if everyone is not on their toes.
All in all, I am still having loads of fun with Wildstar. I will be writing more tomorrow about some of the zones I have seen, as well as my experience with the rest of the game.
Well, I remember back in 2011, when they first announced it, (I think it was around then anyway; there were some videos circulating the web at that time for sure, such as this from 2011: https://www.youtube.com/watch?v=r4fIruA4fxo ), Wildstar got me all hyped up. Took some time before it actually arrived, but when it finally did, it was a pretty good experience tbh.
I had some beta invites, but by the time I got those, I was a bit on the fence. Nevertheless I picked up the game on launch day and started running around with a Warrior. The whole experience of it was pretty decent (I am saying this as a long time WoW player). The story is compelling and the areas (zones) are well made. Lacks a bit in some of the sub-systems such as trading/crafting/auction house interfaces, but I suppose that will all be ironed out as time goes by. The PvP is pretty decent too.
As an MMO, I can put it this way: If this was the first MMO ever made, people would be over the moon about it. It IS a great game in itself. The raiding has an unprecedented approach, for example ( https://www.youtube.com/watch?v=-lr5wzAviCQ ). Thing is, over the years we have seen so many games fall into the trap of trying to copy one another or do the same, only better – well, this might be a good thing actually – because it creates competition and we all know competition is good for the end user. But none has really “risen to the challenge” of becoming a “WoW killer”. Honestly I do not think anyone ever will. A new, successful MMO has to be a good experience in its own right and for its own reasons.
As for the economy there is one thing that really separates Wildstar from other MMOs; the C.R.E.D.D. system. The way they laid out this whole feature is pretty unique. It is about taking power away from the 3d party actors and transferring it over to the players. I know that one can get a good deal on some sites, such as g2a: https://www.g2a.com/r/wildstar-category-global – but if one can make big bucks in game (being sort of an in game tycoon), one can actually end up paying for the subscription by just playing the game.
In the end I think it is safe to say that the impressions one gets from playing a new MMO depends on where you are coming from. If you have played MMOs for 15 years, you will not easily get impressed. But if you are just starting out, and Wildstar is your first MMO experience, it is as good as any.