20 comments on “Allods Online’s Closed Beta closes today; Final thoughts and Impressions.

  1. How can you say perfume is not OP when it gives a 50% health boost with a lv 3 martyr, it reduces the duration of sleep and ice by 70%, It takes Damage Over Time spells and puts 20 seconds between ticks, Makes you immune to FoD,

    One single cash shop item does all this and you still say its not OP

    And you get one a day if you farm the quest at 40 where the P2W guys get 50 hours for $10

    • First, the buffs are not that big. Not as far as I have seen. Secondly, it is ten dollars for a month supply. TEN. Freaking TEN DOLLARS! Its not like the more you buy the more OP you get, its simply like a gametime card that you can put as much time on as you play.

      The ONLY people who have a problem with the Perfumes are those who never intended to pay anything for Allods nor support them in the least and to those people I say, Good riddance.

      Ten dollars for an item that, basically, acts as a game time card. Small price to pay to support the game.

      • Well that’s just all in all ignorance.

        A number of successful F2P games have a variety of vanity/PvE items that plenty are willing to invest in.

        The problem comes when CS items are NECCESSARY in order to stay competitive – which with the perfume’s insane buffs, is certainly the case.

        Saying that ‘ten bucks isn’t alot’ is a pure cop-out and doesn’t address the facts that game-breaking items shouldn’t be in the CS to begin with. By that reasoning, I could easily state that the only people gung-ho for the perfume are PvE carebears that want to buy their way through PvP because they’re afraid of real confrontation. That makes for a very dull and lame gaming experience – you may as well go back to WoW. Alternatively, there are plenty of F2P scams that will give you all the gear and glory for simply dishing out the green.

        Game breaking items aren’t the only thing people are willing to invest in, and for a fact there are people entirely TURNED OFF to the idea of putting alot of money in now for the sake of that principle. You really miss the point of the objection with this.

        Let’s just usher in the slightly more expensive perfumes that cost just a slight bit more. I’m sure the cop-out excuses will hold until the money isn’t something you can easily write off. Maybe then, you’ll see the point of the objection.

      • Well that’s just all in all ignorance.

        No, no isn’t.

        The problem comes when CS items are NECCESSARY in order to stay competitive – which with the perfume’s insane buffs, is certainly the case.

        I agree to a point, I wish they would tone down the buffs a bit, though I think the DoT buff is not correct, as I have not heard any of my friends (one of whom is a summoner) who plays on the Russian client complaining about it.

        A number of successful F2P games have a variety of vanity/PvE items that plenty are willing to invest in.

        A number of successful F2P games do not have a $12 million dollar budget to finance either. Astrum-Nival does and, as such, they need a sustainable form of profit. The perfumes give that and do not require an artist and programmer to be devoted to Vanity item creation. Vanity items are not a sustainable form of profit. Once people get what they want, they stop buying and/or the developer has to devote time and money to creating entirely new items. Perfume allows for a sustainable profit item that they do not have to keep creating content for.

        Saying that ‘ten bucks isn’t alot’ is a pure cop-out

        Again, no. No it isn’t. Ten bucks a month is nothing and if it helps keep Allods Online alive, I am all for it. I paid Blizzard $15 bucks a month for 4 years, I think I can throw $10 or $15 at Astrum Nival every month for what I consider to be a superior game.

        Game breaking items aren’t the only thing people are willing to invest in, and for a fact there are people entirely TURNED OFF to the idea of putting alot of money in now for the sake of that principle. You really miss the point of the objection with this.

        Never said they were, nor do I think Perfume is game breaking at this time. I think the buffs can (and probably will) be toned down over time but other than that I think it is a perfectly acceptable way to create a sustainable profit.

        Let’s just usher in the slightly more expensive perfumes that cost just a slight bit more. I’m sure the cop-out excuses will hold until the money isn’t something you can easily write off. Maybe then, you’ll see the point of the objection.

        I will cross that bridge if and when I come to it. At this point it is very affordable, so I could care less.

  2. i totally agree with you and will have fun like you but i play on EU server and im tired of those guys that are QQ about the death penalty! It gives the game more challenge and there must be some punishment for dying!
    Have fun maybe we meet someday ingame who knows hehe

  3. I want to second your opinion on perfume and add that you can play completely FREE and use perfume as well. All it takes is a bit of grinding/leveling alts. For instance, if you want to play for 2 hours of pvping every night and not pay anything, you can level 4 characters past lvl 15, do the daily perfume quest for each them (it took me around 10 minutes to do it league side) and mail your perfume to the main character. Yes it is troublesome, but yes, it can be gotten through in-game means.

  4. Have you settled on a “main” class yet? I’m strongly leaning to a League Psionicist and an Empire Warden, though I may do a Paladin in there somewhere someday.

    I’m not a fan of PvP, especially open world PvP. When I do want PvP, I detest the ganking zergfest that open world PvP inevitably turns into under the DIKU system. I think you’re correct to recommend PvE and PvP servers, since I know people with tastes quite opposite my own. You just can’t cater to both with one world.

    EVE works because you don’t have to go through a content pipeline and a leveling grind. When you’re funneling all of your players through one area just so they can level up and experience the whole game, but there is nonconsensual PvP in that area, you’re just asking for trouble.

    • Funnily enough, I think I have settled on an Empire Psionicist as a main. This is pretty big change for me, because I normally hate the “mage” types. Psion is just too unique and fun.

      I am just the opposite of you, I want to see as much non-consenual PvP as possible. But, I totally understand why you feel the way you do, so the only way to satisfy both of us is separate servers.

      • Yup. I don’t want to be forced into nonconsensual PvP, but I don’t want to force those interested in it to play in carebear mode.

  5. @Wolfie

    Actually there is a change coming down from RU that makes the initial quest give 1 perfume not a stack of 20. So chances are in OB you will not be able to do this tactic.

    I have no problem with perfume. It can be traded so people will be selling them for gold. Most of the things “wanted” by non-paying players can be traded or accessed through drops.

    As to FoD… My guild leader brought up a good point… there is not money sink from repairing items in this game. How much gold have people spent on repairing items in WoW, EQ2, etc… FoD is the money sink in this game. It is much less then in comparison to other games, but also happens in PvP. People got spoiled and lack perspective.

    • I agree that FoD is the money sink, but it’s will get harsh (and possibly expensive) when PvPing. I don’t mind having FoD debuff from PvE, and this makes sense, especially having to think what potions (Allods case perfumes) to bring for an instance.

      • It won’t get bad in PvP, simply because perfumes last 30 minutes and do not go away after death. You can die as many times in 30 minutes as you want and keep your perfume.

    • Actually this game desperately needed a money sink! There is just way too much currency entering the game (which the nerf to multiple chests per day helps to contain a little) and very little money sinks in comparison. Without something such as this it would be an invitation for gold-farmers to make real money out of the game by playing the market with cash shop stuff.

  6. I dont mean the initial perfume quest that gives you a stack of 20, what I mean is doing the daily perfume quest on all characters. Each character can get 1 perfume bottle per day, which can easily supply a main character’s PvPing addiction (after all, how often do you die in PvE? I dont)

  7. I dont think it was fair of you Bran to use the excuse that those who odnt plan to pay any money towards perfumes just want everything for free. Youll have to come up iwht a better excuse than that considering most of us have been long standing customers of GP since its conception!

    I have paid in well over $500 in Rappelz and over $300 in Flyff. We will have to see exactly how FoD will affect PvP as a whole as well as PvE. But remember, if you choose not to raise a flag and die to a banner then you get FoD whether you like it or not! Now does FoD sound fair to those who dont PvP and still have to deal with FoD?

    Wait till all aspects of this mechanic kick in before we all start shooting our mouths off as if its the greatest thing since sliced bread!

    • Look, its ten dollars a month basically. 90% of the people who are griping about FoD and Perfumes are doing it because they do not want to pay anything to play. The other ten percent are like you, they just want to see how the mechanic plays out, and I can understand that.

      From all the information I can get, both from the beta and the Russian release, it is just not a big deal. Pay some money monthly and you will be fine. Even if you don’t pay money, you can still remove it with in-game gold and, as was said by a number of people in these comments, there is no big money sink in the game at the moment. You will have plenty of gold to remove FoD, even if you do not use the cash shop.

  8. Ok well like I said we will have to see exactly how this mechanic plays out, cause at a glance it seems to be as you put “no big deal.”

    But I got a feeling it will affect a wider range of people than those just PvPing or merely doing instances for PvE. Like I said it will be a non discriminative mechanic that will in a lot fo ways affect those who dont deserve it, and personally thats where the mechanic fails the most!

    You still keep assuming that those who are against the FoD are those who want everything for free. Still, this is only speculation on your part and is still a bit unfair as its being used as a tactic rather than a fact to get your views across.

    If anyhting, ask those why they feel its a epic fail and counter their arguments, if you have any, but leave the speculation out if you plan to be a non-bias game reviewer.

    Overall I liked what I read and seemed informative and fairly written.

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